Learning Goals: The goal is to get everyone through the “Hopscotch Maze” by following a sequence of directions. If someone messes up, they have to start over and debug their algorithm!

Instructions:

Start simply, by drawing a regular hopscotch board on the ground or ask children to draw numbers on cardboards. Number the boxes 1-10. Draw a large box next to your hopscotch board (or cardboard) for your coder to write their instructions.

Decide who is going to be the ‘coder’, and who is going to be the ‘computer’ and let them get started! To begin with, simply have the coder state the direction they want their ‘computer friend’ to hop.

The goal is for the ‘computer’ to stay on the hopscotch board. The coder may program the computer to travel from numbers 1 to 10, or they may choose their own unique path.

Each time the coder states the direction, the friend hops in that direction. Start off by having the coder give these instructions one at a time. Once that is established, have the coder start sequencing multiple directions at the same time, creating an algorithm.

Submitted by Ms Cynthia Attard, Yr 6.1 Class Teacher